You can use ObjectManager from any code with a reference to Graffiti.Core. ObjectManager to store your object in the current database, regardless of database type, as long as it can be serialized.
[Serializable]
public class MyObject
{
private string _name;
private string _description;
public string Name
{
get { return _name; }
set { _name = value; }
}
public string Description
{
get { return _description; }
set { _description = value; }
}
}
Make an instance of your object, and then call ObjectManager.Save().
MyObject obj = new MyObject();
ObjectManager.Save(obj, "KeyName");
Retrieve your object later by calling ObjectManager.Get().
ObjectManager.Get<MyObject>("KeyName");