Building a Widget
Refer to Widgets to learn more about widgets.Refer to Adding a Widget for information about adding a widget to Graffiti.
To build your own widget, you need to complete the following steps:
- Create a class which derives from Graffiti.Core.Widget and is marked as being Serializable.
- Add the WidgetInfo attribute and specify a unique ID (Guid), a name, and a description.
- Implement the abstract methods of Widget (RenderData and Name) described below.
- Compile and add to the bin directory.